Good Person or Bad Character? Personality Predictors of Morality and Ethics in Avatar Selection for Video Game Play
نویسندگان
چکیده
Popular video games often provide people with the option to play characters that are good or evil in nature, and yet, little is known about how individual differences in personality relate to the moral and ethical alignments people chose in their digital representations. We examined whether participants' pre-existing levels of moral disengagement and Big 5 scores predicted the alignments they selected for their avatar in video game play. Results revealed that men, relative to women, were more likely to play "bad guys" and that moral disengagement predicted this finding. Agreeableness and conscientiousness mediated the relationship between moral disengagement and alignment such that those higher in these two traits were more likely to play good characters.
منابع مشابه
The Role of Avatar in Interactive Fictional World of Video Games
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...
متن کاملاخلاق فضیلت و تصمیمگیری اخلاقی در پزشکی
Virtue ethics is an agent-centered approach that is concerned with good and bad character rather than right or wrong action. It is based on the virtues and moral character of the agent. Morality of the physician is emphasized in medicine as well, which demonstrates its affinity with virtue ethics. Nevertheless, a theory of applied or medical ethics should provide a criterion for ethical decisio...
متن کاملEffects of playing a violent video game as male versus female avatar on subsequent aggression in male and female players.
Previous research has shown that violent video games can increase aggression in players immediately after they play. The present research examines the effects of one subtle cue within violent video games that might moderate these effects-whether the avatar is male or female. One common stereotype is that males are more aggressive than females. Thus, playing a violent video game as a male avatar...
متن کاملComparison of Real and Legal Personality with Virtual Personality from a Moral Perspective in Iranian Law
Background: In the legal world, a person is not only referred to as a human being. In fact, in the world of law, a person has a more general concept that includes both human and non-human. The aim of this study was to compare real and legal personality with virtual personality from a moral perspective, as one of the important principles of Iranian law. In this regard, by understanding ethics an...
متن کاملJuul The Royal Danish Academy of Fine Arts – Schools of Architecture , Design and Conservation
This essay gives an introduction to the study of avatars and player-avatar relations in video games and virtual communities. It propose a short history of avatars, distinguishing between different aspects of the concept and its uses, and then highlighting key debates and research efforts in the field. Drawing on the emerging interdisciplinary field of the philosophy of computer games, the essay...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
- Cyberpsychology, behavior and social networking
دوره 19 7 شماره
صفحات -
تاریخ انتشار 2016